James Nunes
Game Programmer
Hello! My name is James Nunes and I'm a game programmer. I'm passionate about programming unique gameplay mechanics and systems that will wow players! Through my time studying at Becker College I have become adept with C# and C++, which has allowed me to work on several interesting projects. Feel free to look at some of my previous projects posted below!
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Game Projects
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Factotum
Development time:
09/20 - 05/21 Role: Game Programmer / Project Founder Team Size: 10 members Tools Used: Unity, Plastic SCM, Microsoft Visual Studio (C#) Target Platform: PC |
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Helix Brawl
Development time:
Spring 2019 - Fall 2020 Role: Game Programmer Team Size: 25 members (Some members rotated out) Tools Used: Unity, Plastic SCM, Microsoft Visual Studio (C#) Released on: Steam (PC) - Steam Page Link |
Game Jam Projects
Click HERE to go to my Itch.io page for more Jam Games!
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Temple of the Tentacle (Click for more info)
Development time:
3/21 (Made in a week) Role: Programmer / Level Designer Team Size: 3 members Tools Used: Unity, Unity Collab, Microsoft Visual Studio (C#) Released on: Itch.io |
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Hoovering Halloween (Click for more info)
Development time:
10/20 (Made in 48 hours) Role: Sole Programmer / Game Designer Team Size: 4 members Tools Used: Unity, GitHub, Microsoft Visual Studio (C#) Released on: Itch.io |
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Falchion Force (Click for more info)
Development time:
11/19 (Made in 24 hours) Role: Sole Programmer Team Size: 3 members Tools Used: Unity, GitHub, Microsoft Visual Studio (C#) Released on: Itch.io |